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Glam Metal Elf (Animation+Physic Test)
I experimented with different ways to use physics in a rig, including cloth simulation, IK following cloth and the wiggle addon. The elf was made with a lower poly count to make all the simulations easier for my computer. Created using Blender and a tiny bit of Substance painter.
A Eevvee Render
A a cool locking physic glitch in a realtime Eevve window.
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