Glam Metal Elf (Animation+Physic Test)

I experimented with different ways to use physics in a rig, including cloth simulation, IK following cloth and the wiggle addon. The elf was made with a lower poly count to make all the simulations easier for my computer. Created using Blender and a tiny bit of Substance painter.

A Eevvee Render

original sketch

A a cool locking physic glitch in a realtime Eevve window.